Postgraduate Course in Virtual and Augmented Reality for Business

Postgraduate Course in Virtual and Augmented Reality for Business

BLENDED FORMULA - ONLINE AND CLASSROOM

Training course

Experiencing spaces even before they are built has become an increasingly creative requirement thanks to the extraordinary potential of immersive reality that allows a spectacular and exciting view of spaces

In response to this growing need/requirement, a multi-stage training course was formulated to provide skills in the use of Augmented Reality and Virtual Reality as innovative tools for presenting one's projects by exploiting technologies from the world of gaming, in particular Unity 3D.

The specialisation course in Virtual and augmented reality for business will provide the skills to be able to transform 3D models created using Blender or other modelling software into augmented reality and/or virtual reality. Each participant will be able to generate AR and VR presentations on multiple platforms (Windows, Android, iOS)

Do you want to become an expert in Virtual and Augmented Reality? IDI's Specialisation Course in Virtual and Augmented Reality for Business is a professional training course that will enable you to learn the skills necessary to transform 3D models created using Blender or other modelling software into virtual or augmented reality.

What you will learn

  • Differences between static and real time rendering
  • Realisation of an architectural structure with Blender
  • Optimisation for real-time rendering
  • Realisation of a virtual environment. the scene in Unity 3D
  • Using Post-Processing
  • Programming hints: creation of Flycam and implementation of Build 360
  • Creating VR apps for smartphones, PCs and Oculus Quest
  • AR app creation for smartphones

Programme

 Introduction to immersive technologies: definitions, examples and areas of application.

  • Virtual Reality
  • Augmented Reality
  • Extended Reality
  • Evolution of Augmented Reality and Virtual Reality from the 1950s to the present: birth and spread of the first hardware devices.

 The current hardware market. AR and VR devices: most influential factors for the spread of specific hardware.VR-related issues and solutions.Why invest. Excursus on the most successful AR and VR projects.

Static rendering and real-time rendering: similarities and differences.

  • Optimisation elements for real-time rendering

From the world of video games to the world of interior design. Unity3D and Unreal Engine: analysis of the interfaces and possible outputs of both software.Test live with VR visor and AR tablet

Practical exercise: realisation of a virtual environment from a dwg or pdf file using Blender.

Basic concepts: optimisation elements for real-time rendering:

  • what low-poly means
  • what are draw-calls
  • optimal characteristics of textures and materials

Unity 3D pt 1:

  • Introduction to the software and its interface.
  • Main differences with popular static rendering software
  • creation of a project folder

Unity 3D pt 2:

  • Import of architectural structure realised with Blender
  • Scene Creation
  • Importing Textures and Creating Materials
  • Main sources for CC0-licensed material

Unity 3D pt 3:

Difference between baked, real-time and mixed light sources;

  • Lighting Baking
  • Ambient occlusion: what it is used for and how to render it

Unity 3D pt 4:

  • Flycam Creation
  • Introduction to post-processing: when to use it.
  • Creation of a PC build for immersive experience.

Unity 3D pt.5: let's create our first smartphone app

  • Scripting in C#, project anatomy, basic scripting, online resources
  • Let us create a simple script to modify the scene at runtime.
  • Build & run on smartphones.

Unity 3D pt.6: creating an AR app

  • The package manager: how to add functionality to your Unity project
  • Test scene: download projects and resources from the web and include them in our project
  • Build on smartphones: device requirements, functionalities, limitations
  • Scene customisation.

Introduction to Web 3 and the Metaverse (metaverse, what why who)

  • What is the Metaverse: definition and history
  • What is multiuser and how it works
  • What is an avatar

The economy of the Metaverse: 

  • Who and how do they make money in the metaverse?
  • How is it bought in the metaverse?
  • Overview of cryptocurrencies
  • Notes on Blockchain and NFT

Visits to the main existing Metaversi (with Visor): evaluation and comparison of different use cases and analysis of problems

Products and services we can sell in the XR Metaverse

  • BIM/CAD to VR
  • AR for marketing
  • XR for real estate

Business model and pricing: what works and what doesn't

Marketing in XR

  • what can be done now
  • what works (WebGL, AR filters, tools)
  • what will be possible in the future

VR

  • Avatars: analysis of the most common types
  • Immersive lecture (with visor): entering the IDI Multiverse and exploring a series of virtual rooms
  • Tour of virtual environments: technical tips and optimisation techniques for the realisation of immersive projects.

Job opportunities

It is dedicated to those who want to become proficient in the field so as to be able to practise their profession successfully, entering the market as freelancers, even on private commissions, spanning all sectors in which augmented and virtual reality is increasingly in demand, from gaming to interior design.

Phases of the course

Preparatory lessons: text + online platform
Blended classroom phase: 48 hours of lessons, including 24 hours of online and 24 hours of face-to-face lessons
Project Work: realisation of an AR & VR project

Facilitations

Possibility of financing the registration fee
Video CV realisation
Reworking and updating the CV for dissemination to companies in the sector at the end of the training course in the country.

How to apply

Fill out the information request form and we will contact you within a few days. In the selection of candidates the scholastic CV, work experience and motivational letter will be considered. It is possible and advisable to send a portfolio of previous works. The examining commission, considering these elements, will communicate the result of the selection and the admission to the Course by filling the application form.

Images from courses

Testimony

Course partners

Postgraduate Course in Virtual and Augmented Reality for Business 

COURSE PHASES

Preparatory lessons: text + online platform
Blended classroom phase: 48 hours of lessons, including 24 hours of online and 24 hours of face-to-face lessons
Project Work: realisation of an AR & VR project

Video CV realisation
Reworking and updating the CV for dissemination to companies in the sector at regional or national level

CERTIFICATES

Certificate of Attendance Classroom Phase
Certificate of Project Work

virtual-reality5

COURSE FEATURES

Do you want to become an expert in Virtual and Augmented Reality? IDI's Specialisation Course in Virtual and Augmented Reality for Business is a professional training course that will enable you to learn the skills necessary to transform 3D models created using Blender or other modelling software into virtual or augmented reality.

PROFESSIONAL OUTLETS

It is dedicated to those who want to become proficient in the field so as to be able to practise their profession successfully, entering the market as freelancers, even on private commissions, spanning all sectors in which augmented and virtual reality is increasingly in demand, from gaming to interior design.

TRAINING COURSE

Experiencing spaces even before they are built has become an increasingly creative requirement thanks to the extraordinary potential of immersive reality that allows a spectacular and exciting view of spaces

In response to this growing need/requirement, a multi-stage training course was formulated to provide skills in the use of Augmented Reality and Virtual Reality as innovative tools for presenting one's projects by exploiting technologies from the world of gaming, in particular Unity 3D.

The specialisation course in Virtual and augmented reality for business will provide the skills to be able to transform 3D models created using Blender or other modelling software into augmented reality and/or virtual reality. Each participant will be able to generate AR and VR presentations on multiple platforms (Windows, Android, iOS)

PROGRAM

 Introduction to immersive technologies: definitions, examples and areas of application.

  • Virtual Reality
  • Augmented Reality
  • Extended Reality
  • Evolution of Augmented Reality and Virtual Reality from the 1950s to the present: birth and spread of the first hardware devices.

 The current hardware market. AR and VR devices: most influential factors for the spread of specific hardware.VR-related issues and solutions.Why invest. Excursus on the most successful AR and VR projects.

Static rendering and real-time rendering: similarities and differences.

  • Optimisation elements for real-time rendering

From the world of video games to the world of interior design. Unity3D and Unreal Engine: analysis of the interfaces and possible outputs of both software.Test live with VR visor and AR tablet

Practical exercise: realisation of a virtual environment from a dwg or pdf file using Blender.

Basic concepts: optimisation elements for real-time rendering:

  • what low-poly means
  • what are draw-calls
  • optimal characteristics of textures and materials

Unity 3D pt 1:

  • Introduction to the software and its interface.
  • Main differences with popular static rendering software
  • creation of a project folder

Unity 3D pt 2:

  • Import of architectural structure realised with Blender
  • Scene Creation
  • Importing Textures and Creating Materials
  • Main sources for CC0-licensed material

Unity 3D pt 3:

Difference between baked, real-time and mixed light sources;

  • Lighting Baking
  • Ambient occlusion: what it is used for and how to render it

Unity 3D pt 4:

  • Flycam Creation
  • Introduction to post-processing: when to use it.
  • Creation of a PC build for immersive experience.

Unity 3D pt.5: let's create our first smartphone app

  • Scripting in C#, project anatomy, basic scripting, online resources
  • Let us create a simple script to modify the scene at runtime.
  • Build & run on smartphones.

Unity 3D pt.6: creating an AR app

  • The package manager: how to add functionality to your Unity project
  • Test scene: download projects and resources from the web and include them in our project
  • Build on smartphones: device requirements, functionalities, limitations
  • Scene customisation.

Introduction to Web 3 and the Metaverse (metaverse, what why who)

  • What is the Metaverse: definition and history
  • What is multiuser and how it works
  • What is an avatar

The economy of the Metaverse: 

  • Who and how do they make money in the metaverse?
  • How is it bought in the metaverse?
  • Overview of cryptocurrencies
  • Notes on Blockchain and NFT

Visits to the main existing Metaversi (with Visor): evaluation and comparison of different use cases and analysis of problems

Products and services we can sell in the XR Metaverse

  • BIM/CAD to VR
  • AR for marketing
  • XR for real estate

Business model and pricing: what works and what doesn't

Marketing in XR

  • what can be done now
  • what works (WebGL, AR filters, tools)
  • what will be possible in the future

VR

  • Avatars: analysis of the most common types
  • Immersive lecture (with visor): entering the IDI Multiverse and exploring a series of virtual rooms
  • Tour of virtual environments: technical tips and optimisation techniques for the realisation of immersive projects.

TEACHERS

A graduate in Computer Engineering from the University of L'Aquila, he started his professional career first as a web programmer and later as a developer in the video game industry.
In 2016, together with Veronica Vecci, he founded AmbiensVR, a platform that brings Virtual Reality into the world of Architecture and Design, connecting gaming experience with the world of design.
Four years after the company's foundation, customers include Mediaset, Lube Cucine, eFM, LUISS.
Ennio currently holds the role of administrator and CTO at AmbiensVR, while at the same time dealing with VR training and programming.

A graduate in Building Engineering-Architecture at the University of Bologna, she collaborated with several design studios before becoming co-founder of AmbiensVR, a platform that brings Virtual Reality to the world of Architecture and Design. The idea of exploiting VR and immersive technologies to help designers make their work easier to read came from a chat with a developer friend, Ennio Pirolo: together they realised that bringing gaming know-how into design could be the answer to a communication problem. Three years after the company was founded, they have clients such as Mediaset, Lube Cucine, eFM, LUISS.
Named one of the 10 Female Founders to Watch in Italy in 2018, Veronica Vecci currently holds the role of COO at AmbiensVR, working in parallel on VR training and 3D modelling.

TEACHERS

TEACHERS

TEACHERS

Information updated to 02/28/2024
Documento generato in data 04/05/2024 up-to-date information on the training course are available online at this link: https://www.italiandesigninstitute.com/en/realta-virtuale-ed-aumentata-per-il-business/

www.italiandesigninstitute.com

LEGAL HEADQUARTERS:

SVILUPPO EUROPA SRL

Via A. Albricci, 9 - 20122 Milan - VAT no. 10282190965

Tel. 02 87360638 - Freephone 800 136 0588 - Fax 02 87360069

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Sviluppo Europa s.r.l.
Via Albricci, 9 - 20122 Milan
P.I. 10282190965
unique code: M5UXCR1
[email protected]


Province Register Office. chamber of commerce Milan Monza Brianza Lodi
Fiscal Code is the VAT number
REA number MI-2519496
Share Capital 10,000

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